Anselm Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down.
Flaws: Mundane, Impulsive. Bonds: Rich, Attractive, Religious. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Pink pearl (70 gp).
Don Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely blue suit with green socks and a vest with buckled shoes. He wears his hair in dreadlocks. His brown eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and someone believes him a fraud
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Rich, Enemies. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Simon Ashley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 25000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.
Thomas Presley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His white hair is slicked back into a classic pompadour. He has gleaming, smiling violet eyes.
Personality: Eccentric and domineering, Thomas will drive conversation. Flattery will make him almost putty in your hands.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Fisher again.
Ideals: Extrovert. Flaws: Selfish. Bonds: Attractive, Military, Job. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp. Blue star sapphire (500 gp). Coral (70 gp). Tourmaline (70 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item.
Randal Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His brown hair is slicked back into a classic pompadour. His violet eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Depressed, Racist. Bonds: Poor, Religious, Nature. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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