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NPC Generator

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Advanced [show]


Theobald Huxley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He has wavy black hair. His gray eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a plains tribe. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against giants; and several ex partners dislike his way of doing things and want revenge

Flaws: Forgetful. Bonds: Attractive, Nature, Immigrant, Enemies. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Theobald Huxley, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)15 (+2) 13 (+1)6 (-2)
Skills Performance +0, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gerald Langston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy black suit. His hair, while still mostly black, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Engraver, Gerald learned a great deal about his mother's area of expertise. After coming to the age of reason, Gerald took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Guardian. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Gerald Langston, Male Human Paladin 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)19 (+4) 7 (-2)11 (+0)
Skills Medicine +0, Nature +6
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Miles Everly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his silver hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk.

Bonds: Attractive, Poor, Job, Adventurer. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Miles Everly, Male Human Druid 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills History +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. Blue quartz (10 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He keeps his long black hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and doesn't want to be a healer and was forced into it by his family

Ideals: Optimist, Artistic. Bonds: Attractive, Family, Nature. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Trym Tickle, Male Human Sorcerer 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)8 (-1) 13 (+1)7 (-2)
Skills Persuasion +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries kukris. His auburn hair is still thick. He has several tiny opal earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Philantrophist. Bonds: Rich, Religious, Job. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Bertram Beckwith, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)9 (-1) 13 (+1)7 (-2)
Skills Arcana +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. 1 Everburning torch. 3 Holy water.


Social Check DCs

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