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NPC Generator

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Advanced [show]


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His wide-brimmed hat is riddled with cuts and holes. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.

History: He is a Metallic Dragon in disguise. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Clapham, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Norton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His hair is long and red with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He wears a mask on his face.

Personality: He is extraordinarily eccentric. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and revenge

Flaws: Insane. Bonds: Poor, Attractive, Religious, Enemies. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Diggory Norton, Male Human Expert 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alexandre Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His brown hair is smooth and relatively long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army

Flaws: Shy, Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Alexandre Fawcett, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Onyx (70 gp). Alexandrite (1500 gp).


Social Check DCs


Chad Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His silver hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the west to a Mason, Chad learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and to end his boredom

Ideals: Entrepeneur. Flaws: Insane, Mundane, Fearful. Bonds: Enemies, Job. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Chad Tenley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)9 (-1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Morton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears a brown shirt with thin tan vertical stripes and brown pants. He has a small bristly mustache and wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Gerald was born on a far southern island where he grew up under the tutelage of his father, an expert Brewer. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Gerald Morton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 15 (+2)19 (+4) 10 (+0)11 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Celestial, Druidic
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. Azurite (6 gp). Hematite (6 gp). Sard (20 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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