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NPC Generator

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Advanced [show]


Clerebold Middleton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is lengthy. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with singing.

History: Born in the south to a Fletcher, Clerebold learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Slave, Job. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Clerebold Middleton, Male Human Wizard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Henry Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by beers. His black hair is greasy and uncared for. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Knight like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Nature, Job. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Henry Bradshaw, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green tunic with black highlights, and long white pants that bunch up around his shoes, he is not a threatening figure. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. He worked as a nervous Navigator and found it very stressful. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Pacifist, Logical. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Gentry, Male Human Monk 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his chestnut hair up in a very large beehive style do. His eyes are violet and catlike.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Anselm Alby, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length chestnut hair. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Addict, Insane, Racist. Bonds: Military. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Gomory Eastaughffe, Male Human Wizard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)7 (-2) 5 (-3)11 (+0)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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