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Frederick Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large brown tufts of hair around his ears. His brown eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Frederick Hastings, Male Human Druid 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 12000 sp.


Social Check DCs


Hunter Charlton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Gifted, Persistence. Flaws: Disease, Shy. Bonds: Family. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Hunter Charlton, Male Human Expert 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears just a grey suit. His auburn hair is knotted and matted. His eyes are hazel.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his father.

History: Born in the north to a Detective, Gunter learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up spear and armor he uses now. He struck the Detective job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Entrepeneur. Bonds: Attractive, Job, Nature, Religious. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Gunter Ainsworth, Male Human Druid 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 17000 cp.


Social Check DCs


Miles Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Miles Stanford, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Shane Hailey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a simple yellow robe with blue stripes complete with hood. His hair is auburn and curly. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Shane was born in the north. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels threatened by others; and an old rival family wants him found

Ideals: Persistence, Opinionated. Flaws: Fearful. Bonds: Rich, Family. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Shane Hailey, Male Human Warlock 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)10 (+0) 8 (-1)14 (+2)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Silver pearl (90 gp). Hematite (11 gp). Obsidian (11 gp).


Social Check DCs

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