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Advanced [show]


Wymar Copeland, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear brown tank tops with grey pants. He wears a colorful flower in his golden hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: To be a Architect again; and retire the richest man in the west

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, Mentor. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Copeland, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1800 sp.


Social Check DCs


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His skin is fair and his fingers are delicate and long. With a patchy white beard and wild white hair. His eyes are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with singing.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal singing training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Bonds: Mentor. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Deighton, Male Human Aristocrat 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)17 (+3) 14 (+2)12 (+1)
Skills Perception +5, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0

Possessions: 6000 sp. Gold and topaz bottle stopper cork (500 gp). 1 Chain shirt.


Social Check DCs


Kyle Harlan, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Artistic, Persistence. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Harlan, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Heward Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the sun god on his torso. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a wizard, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Selfish. Bonds: Family, Mentor, Military. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Heward Fidget, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Deep green spinel (140 gp).


Social Check DCs


Kyle Fidget, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family.

Bonds: Attractive, Nature, Slave, Family, Immigrant. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Fidget, Male Human Paladin 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Malachite (9 gp).


Social Check DCs

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