Tim Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is heavily combed to the right. He has blue eyes.
Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Tim was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Tanner. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels threatened by others; and regain custody of his son
Ideals: Artistic, Philantrophist. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1100 sp. 1 Holy water. 1 Antitoxin.
Trym Skelton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. He keeps his long auburn hair kept up in a rat tail. His eyes are gray and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trym was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: In love, Family. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp. Eye agate (7 gp). Blue quartz (7 gp).
Gerald Weld, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, blue cloak. His brown hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Gerald was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: Attractive, Enemies, Job, In love, Adventurer. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Henry Bradford, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Peter Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His left hand appears badly burned and disfigured. His hair is long and silver with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Peter was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Carter and was forced into it by his family; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Family. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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