Gunter Thornton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden and very short. He wears an eyepatch.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Half-Plate.
Conrad Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and blonde with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His eyes are blue.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.
History: Conrad was born in the east. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and sabotage a competitor
Ideals: Logical, Persistence. Flaws: Antagonistic, Insane. Bonds: Job, Family. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Adelard Clapham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of swords on his belt, each one with a ruby on the hilt. His hair is short and chestnut. His green eyes dart from person to person to random spaces in the air.
Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to work out more often
Ideals: Fighting, Extrovert, Artistic. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 sp. 1 Masterwork manacles.
Charles Tinley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and white handkerchief worn on his right side. He is portly but not overly obese. His auburn hair is unkempt and raggedy. His eyes are blue and catlike.
Personality: Calm and collected, he is a well trained Mercenary. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Soapmaker, but he was a colossal failure. He struck the Mercenary job and began his own company from there.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Fearful, Insane. Bonds: Poor, Job. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Arnold Prescott, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and blue robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.
Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Has a crush, Rich. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
