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NPC Generator

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Advanced [show]


Hugh Royal, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is renowned for his bright green suits and hats. His skin is also unnaturally pale. He has dyed his greying red hair a little too much giving a sharp red color. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Hugh Royal, Male Human Commoner 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gomory Reed, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His silver hair is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: He was born in the south, but his parents moved at a very young age to the west. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and to protect his home

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Gomory Reed, Male Human Warrior 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)18 (+4) 18 (+4)12 (+1)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Sylvan, Halfling, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1100 gp. Moss agate (14 gp). Blue sapphire (400 gp). Fiery yellow corundum (400 gp). Obsidian (14 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs


Theobald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His moppish black hair is in a traditional bowl cut. His gray eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Merchant profession.

History: Born in the west to a Laborer, Theobald learned a great deal about his mother's area of expertise. He worked as a nervous Laborer and found it very stressful. He was always very intelligent and has formed a secret society of specialists.

Motivation: A strong sense of loyalty to Human people; and his religion dominates his actions

Flaws: Secretive, Racist. Bonds: Religious, Job. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Theobald Hayhurst, Male Human Adept 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Abram, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady blue eyes.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heward hails from a village terrorized by illithids. In his 13th year, his parents were killed by a illithids raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Server

Voice: Booming voice

Attributes [hide]

Heward Abram, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His red hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Flaws: Insane, Forgetful. Bonds: Slave, Nature, Job. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Lindsey, Male Human Ranger 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Rock crystal (80 gp). Carnelian (80 gp). Pink pearl (80 gp).


Social Check DCs

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