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NPC Generator

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Advanced [show]


Rolf Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his white robe and has his shortspear always slung over his shoulder. He keeps his brown hair in a pixie cut. His amber eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Rolf was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: An old rival family wants him found; and he wants to get laid

Ideals: Impeccable. Bonds: Poor, Has a crush, Family, Immigrant. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Rolf Walpole, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)18 (+4) 12 (+1)11 (+0)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Red garnet (60 gp). Freshwater pearl (9 gp). Red-brown spinel (60 gp).


Social Check DCs


Percival Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His auburn hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Percival took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Nature, Slave. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Percival Sheldon, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Silver comb with moonstones (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Alex Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair, while still mostly silver, has prominent grey streaks. His gray eyes peer out from beneath his deerstalker green hat.

Personality: He will rave to anyone who will listen. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Attractive, Military. Occupation: Soapmaker

Voice: Speaks with a cold

Attributes [hide]

Alex Cholmondeley, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Fire opal (1200 gp). Chrysoberyl (120 gp). Lapis lazuli (4 gp). Black star sapphire (1200 gp). 1 Backpack. 1 Good lock. 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with deerstalker hat. His silver hair is braided into rings. He has several tiny amethyst earrings on each ear.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he's attracted to the pc

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Nature, Has a crush. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Arnold Bentham, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 gp. Silver chalice with lapis lazuli gems (140 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (1700 gp).


Social Check DCs


Adelard Morley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, green cloak. He is an epitome of beauty. With a patchy brown beard and wild brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Adelard was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Pacifist, Persistence. Flaws: Insane. Bonds: Attractive, Military, Enemies. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Adelard Morley, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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