Conrad Cotton, Male Human [Permalink]
Personal [hide]
Description: A 5'9" western man, he wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair, when down, is lengthy. His thin eyebrows rest above his beady hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has worked as a Ploughman like his father before him.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 79 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 400 gp. Fire opal (400 gp). Moonstone (80 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item.
Robert Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His amber eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Assassin, who enjoyed hunting, Robert was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Flaws: Impulsive, PTSD. Bonds: Nature, Adventurer. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Norton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His moppish chestnut hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a white middle class family as the only child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Fighting, Joker. Flaws: Antagonistic, Mundane, Fearful. Bonds: Mentor. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. Malachite (12 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Roscoe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He has the majority of his body covered in plate, and his gloved hand is found clutching a hand crossbow. His black hair is singed and shortened. He has hazel eyes and a yellow hat with a white feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: He was born in the west. Balimaar was born on a far western plains where he grew up under the tutelage of his mother, an expert Locksmith. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Mercenary; and he is content
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Diggory Thornton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft tan waves gently in the breeze. His chestnut hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Diggory and his spouse have recently divorced.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
