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Advanced [show]


Robert Browning, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Fighting, Athletic, Joker, Opinionated, Gifted. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Robert Browning, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp.


Social Check DCs


Adelard Harper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear blue pants and tee shirts. He has styled his red hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 4 years old his parents immigrated from the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Racist. Bonds: Job, Immigrant, Religious, Slave. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Adelard Harper, Male Human Adept 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Azurite (4 gp). Alexandrite (500 gp). Golden pearl (150 gp).


Social Check DCs


Patrick Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. He keeps his silver hair in a flapper bob. He has a dull look in his gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Server, who enjoyed hunting, Patrick was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Patrick Myerscough, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: Jasper (20 gp). Violet garnet (1300 gp). Banded agate (13 gp). Blue star sapphire (1500 gp).


Social Check DCs


Hunter Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a brown and green robe with the hood down, and is pretty ugly. He keeps his long auburn hair kept up in a rat tail. His green eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Hunter Pinkerton, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp. 1 Everburning torch. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Theobald Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Theobald was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: To share knowledge with the world.

Ideals: Opinionated, Logical. Bonds: Attractive, Slave, Job. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Conway, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (40 gp). Solid gold idol (200 gp).


Social Check DCs

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