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NPC Generator

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Advanced [show]


Wymar Alton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely brown suit with grey socks and a vest with buckled shoes, he is not a threatening figure. His hair is long and red with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: He was born at the edge of vast mountains. His childhood dream was to be a Marshal, but he was a colossal failure. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business.

Flaws: Terse, Selfish. Bonds: Attractive, Nature, Job. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Wymar Alton, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 8 (-1)7 (-2)
Skills Deception +0, History +4
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 19000 cp.


Social Check DCs


Hubert Blyth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is renowned for his bright tan suits and hats. His left leg appears badly burned and disfigured. He keeps his silver hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Hubert Blyth, Male Human Ranger 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)17 (+3) 11 (+0)17 (+3)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp.


Social Check DCs


Ernest Brandon, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His blonde hair is long and unkept. His ears are large.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Religious. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Ernest Brandon, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Trowbridge, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large grey mantle and cape that has been intricately interwoven into his violet robe. His red hair and beard is wavy and long. He has several tiny aquamarine earrings on each ear.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Weaver and was forced into it by his family.

Ideals: Extrovert, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Geoffrey Trowbridge, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Everard Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: He was raised in a forest tribe. Everard was born on a far northern forest where he grew up under the tutelage of his mother, an expert Sailor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Nature, Immigrant, Guardian. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Kendal, Male Human Monk 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Rock crystal (70 gp). Sardonyx (70 gp).


Social Check DCs

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