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NPC Generator

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Advanced [show]


Tim Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Insane, Disease. Bonds: Attractive, Religious. Occupation: Server

Voice: Squeaky

Attributes [hide]

Tim Graeme, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Roger Colton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a worn and beaten armor. He has a hunchback. His head has been shaved. His eyes are a pleasant violet.

Personality: Prone to second guessing himself, he comes off as nervous. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Roger's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he loathes his own lifestyle

Flaws: Ugly, Shy, Antagonistic, Depressed. Bonds: Rich. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Roger Colton, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Aquamarine (700 gp).


Social Check DCs


Ralf Morton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man dresses like a well dressed Fortune-teller does. His golden hair is singed and shortened. His eyes are amber and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Fortune-teller, Ralf learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Athletic, Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Ralf Morton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Drogo Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. His face is scarred and worn.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Rich, In love, Military. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Drogo Denholm, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Dayton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. He has a very tight haircut. He has amber eyes and a white hat with a pastel feather.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gomory was born on a far western desert where he grew up under the tutelage of his mother, an expert Unemployed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Family, Military, Immigrant. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Dayton, Male Human Commoner 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Deep blue spinel (1300 gp). Moonstone (40 gp). Lapis lazuli (6 gp). Tourmaline (130 gp).


Social Check DCs

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