Solomon Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. His hair is red and curly. His amber eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in sword use. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Sensitive, Impulsive. Bonds: Adventurer, Enemies. Occupation: Laborer
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 38000 sp.
Henry Compton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. With a patchy auburn beard and wild auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. A few years later when the south was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Randal Ainsworth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His auburn hair is singed and shortened. His gray eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy, Hedonist. Bonds: Religious, Mentor. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 10000 cp. Jet (160 gp). Deep green spinel (160 gp). 1 Half-Plate. 1 Full Plate.
Anthony Law, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a grey hat with a yellow feather.
Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane, PTSD. Bonds: Rich, Family. Occupation: Dilettante
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Wymar Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears black trousers with white and black striped suspenders. He wears various colorful collared shirts, and he perpetually has his ceremonial dagger ready. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Wymar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 800 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.
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