Lewis Emsworth, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his white hair in a pixie cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Lewis was born in the west. At a young age he loved to build and create. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.
Motivation: Doesn't want to be a Butcher and was forced into it by his family.
Ideals: Persistence. Flaws: Addict, Insane. Bonds: Family. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 3000 sp. Iolite (30 gp). Coral (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and violet robe with the hood down. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. He wears a small hat to cover his moderate length auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Addict, Selfish, Shy. Bonds: Poor. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Nicholas Conway, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce hazel eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.
History: Born to a Sculptor, his mother struggled to pay the bills. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Poor, Religious. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp. Peridot (20 gp). Black pearl (600 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Milton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears tan cloth garments or leather armor. His black hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. Onyx (70 gp). Moss agate (12 gp). Silver pearl (100 gp). Azurite (12 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.
Dustin Axton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He is physically well-built. His hair is cut close to his head. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of southern immigrants he idolized his father. Dustin was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sculptor. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Joker. Flaws: Shy, Insomniac. Bonds: Attractive, Immigrant. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 gp. Alexandrite (600 gp). Hematite (16 gp). Rock crystal (80 gp). Citrine (80 gp).
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