Raymond Quinton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His red hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Miner. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raymond was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Breastplate.
William Charlton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side. He carries with him a set of scimitars on his belt, each one with a amber on the hilt. He has moderate length brown hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich western family. A freak accident while working with his Slave Trader mother left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Guardian, Rich, Family. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hugh Van Es, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Selfish. Bonds: Poor. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Masterwork Common Melee.
Justin Stratford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean white cloak covering his clean studded leather. He has a small bristly mustache and wavy red hair. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the south to a Shipwright, Justin learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by drow. Justin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Gold dragon comb with red garnet eye (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Black velvet mask with numerous citrines (70 gp).
Kody Digby, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His eyes are likewise gray.
Personality: Kody is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others.
Ideals: Fighting, Athletic, Extrovert. Flaws: Fearful. Bonds: Attractive. Occupation: Baker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 6000 sp. Eye agate (10 gp). Chrysoberyl (40 gp). 1 Minor magic item.
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