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Advanced [show]


Heward Paxton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long black hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Racist, Antagonistic. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Paxton, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His hair, while still mostly brown, has prominent grey streaks. He has blue eyes and a blue hat with a brown feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Mercenary, but he was a colossal failure. He became a Stableman soon after.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Rich, Job. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Aldous Van Es, Male Human Adept 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)13 (+1) 14 (+2)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Guy Acton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Bounty Hunter uniform. He wears his golden hair up in a very large beehive style do. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Optimist, Justice, Entrepeneur. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Guy Acton, Male Human Sorcerer 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 9 (-1)6 (-2)
Skills Insight +2, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His gray eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Disease, Insomniac. Bonds: Nature, Family. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Peyton, Male Human Ranger 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)17 (+3) 16 (+3)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 13
Languages Common, Terran, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 13000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a white and grey handkerchief worn on his left side. His blonde hair is knotted and matted. His eyes are gray and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Mayor, Drogo learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Joker, Optimist. Bonds: Job, Nature, Family. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Richie, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs

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