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NPC Generator

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Advanced [show]


Guy Alby, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with pastel socks and a vest with buckled shoes. He has a red handlebar mustache and slicked back red hair. He has several tiny aquamarine earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: His father raised him in a mountain cabin. In his 11th year, his parents were killed by a orcs raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: Many orcs want him driven away.

Ideals: Joker, Gifted. Bonds: Rich, Nature, Enemies. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Guy Alby, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Aldous Warwick, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time, and his gloved hand is found clutching a falchion. He wears a top hat to cover his moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Philantrophist, Persistence. Flaws: Ugly, Insane, Mundane. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Warwick, Male Human Warlock 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Conrad Dalton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and likes to wear pastel tank tops with red pants. His white hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his deerstalker pastel hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He inherited the family business which he has now maintained for 10 years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Flaws: Antagonistic, Disease. Bonds: Immigrant, Job, Debt. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Conrad Dalton, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)8 (-1) 11 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Tiger eye turquoise (7 gp). Amber (50 gp). Sard (70 gp).


Social Check DCs


Gunter Stanley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and his gloved hand is found clutching a shortbow. His long black hair reaches down to his waist. His eyes are brown.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gunter hails from a village terrorized by drow. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Herbalist job and began his own company from there.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Fearful. Bonds: Job, Enemies, Adventurer. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Gunter Stanley, Male Human Paladin 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Red spinel (150 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Gresham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Simon lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new architect responsibilities is difficult

Flaws: Shy, Fearful. Bonds: Attractive, Family, Job, Slave. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Simon Gresham, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Freshwater pearl (11 gp). 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs

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