Robert Stratford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue shirt with thin white vertical stripes and violet pants and is in decent physical shape. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down
Flaws: Cynical, Lazy, Mundane, Racist. Bonds: Immigrant. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Richard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His golden hair is slicked back into a classic pompadour. His skin is flawless and his green eyes scan people very quickly.
Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Professionalism. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. Golden yellow topaz (800 gp).
Wymar Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed, Ugly. Bonds: Nature, Has a crush. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Arnold Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His hair is cut close to his head. His violet eyes peer out from beneath his top blue hat.
Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others.
Flaws: Shy, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Randal Staurheim, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large brown jacket. He has styled his silver hair well, parting it to the right. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: When he was but 4 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the north, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Racist. Bonds: Enemies, Immigrant, Family. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 40000 cp.
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