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NPC Generator

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Advanced [show]


Lance Roscoe, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His amber eyes peer out from beneath his wide-brimmed white hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.

History: Lance hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Lance Roscoe, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp. 1 Holy water. 3 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Hunter Skelton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length red hair. His amber eyes peer out from beneath his top grey hat.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Entrepeneur, Impeccable. Flaws: Mundane. Bonds: Guardian, Debt. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Skelton, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +0, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Hugh Camden, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Jeweler does. His silver hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He inherited the family business which he has now maintained for 15 years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Hugh Camden, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Deep blue spinel (300 gp). Obsidian (16 gp). Eye agate (16 gp). Banded agate (16 gp). 1 Minor magic item.


Social Check DCs


Richard Compton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his left hand. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice, Entrepeneur. Flaws: PTSD. Bonds: In love, Adventurer. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Richard Compton, Male Human Monk 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5

Possessions: 500 gp.


Social Check DCs


Gerard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Cynical, Depressed. Bonds: Military. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Gerard Thackeray, Male Human Barbarian 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)18 (+4) 8 (-1)14 (+2)
Skills Arcana +7, Deception +5
Senses Passive Perception 9
Languages Common, Auran, Gnome, Goblin, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Tiger eye turquoise (8 gp). Black star sapphire (1100 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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