Trym Home, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and he is greedy
Ideals: Entrepeneur, Athletic, Professionalism. Flaws: Insane. Bonds: Rich. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 400 sp. 4 Antitoxin. 3 Alchemist’s fire. 4 Smokesticks.
Hubert Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large grey jacket. His red hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up glaive and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels threatened by others; and he seems to be bored by most things
Ideals: Optimist. Flaws: Secretive, Mundane, Fearful. Bonds: Nature. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp. Amber (50 gp). Jade (50 gp).
Geoffrey Benson, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a custom-built plate barding that's adorned with blue lining and desert motifs, he is not a threatening figure. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted, Optimist. Bonds: Attractive, In love, Debt. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 sp. Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (500 gp). Silver chalice with lapis lazuli gems (40 gp).
Anselm Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is physically well-built. His brown hair is styled in orderly dreadlocks. His eyes are a pleasant violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Disciplined. Flaws: Antagonistic, Addict. Bonds: Rich, Adventurer. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 6000 sp. Deep green spinel (40 gp). Peridot (70 gp). Smoky quartz (70 gp). Sardonyx (70 gp).
Gerard Warwick, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple green robe with tan stripes complete with hood. He has styled his white hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gerard was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Fighting. Flaws: Sensitive, Impulsive. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
