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NPC Generator

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Advanced [show]


Roger Deighton, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky white painted plate armor. He is muscular with a powerful set of arms. His golden hair is matted, messy, and big. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Roger was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Roger Deighton, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, grey shirt, and white tie. He has a slight overbite and is overall scrawny. He has styled his red hair well, parting it to the left. His amber eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Randal was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He feels threatened by others; and he's looking for his big break

Flaws: Fearful. Bonds: Guardian, Rich, Family, Adventurer. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Gracey, Male Human Druid 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Deception +5, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 9000 cp. Amber (90 gp).


Social Check DCs


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with violet slacks. He is portly but not overly obese. His hair is chestnut, silky, and of moderate length. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his old friends; and wants his loneliness to end

Ideals: Joker. Bonds: Attractive, Mentor, Has a crush, Adventurer. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Charles Springfield, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Charles Bing, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Carpenter does. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He has drifted from career to career and currently works as a Carpenter.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Charles Bing, Male Human Barbarian 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Alexandre Merton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears baggy tan pantaloons and a violet scarf. He wears his red hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Military. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Alexandre Merton, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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