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NPC Generator

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Lance Windsor, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He has styled his red hair well, parting it to the right. His green eyes are slightly larger than normal.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting, Persistence. Bonds: Rich, Job. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Lance Windsor, Male Human Expert 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 26 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)14 (+2) 12 (+1)9 (-1)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Cloth of gold vestments (70 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Balimaar Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His eyes are gray and catlike.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He has money and likes to spend it; and human compassion

Ideals: Logical. Flaws: Racist, Fearful. Bonds: Attractive, Rich. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Balimaar Kinsley, Male Human Ranger 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 3 (-4)3 (-4)
Skills Persuasion -1, Stealth +6
Senses Passive Perception 6
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Denholm, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. He has a small bristly mustache and wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Attractive, Military. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Bertram Denholm, Male Human Cleric 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 7 (-2)13 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Azurite (10 gp). Sardonyx (50 gp). Azurite (10 gp). Freshwater pearl (10 gp).


Social Check DCs


Nicholas Hadlee, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has no hair. His hazel eyes are passionate and lively.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Dyer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Insane, Addict. Bonds: Religious, Job. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Nicholas Hadlee, Male Human Paladin 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 4000 sp.


Social Check DCs


Nicholas Warwick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his black hair. His fierce hazel eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: The child of northern immigrants he idolized his father. He was taken from his home at a very young age. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Selfish. Bonds: Slave, Attractive, Immigrant. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Nicholas Warwick, Male Human Aristocrat 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 11 (+0)4 (-3)
Skills Deception +0, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40000 cp.


Social Check DCs

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