Clerebold Alton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His silver hair is braided into rings. He has several tiny amber earrings on each ear.
Personality: He is mildly Human supremacist, though he does not identify as such. He has all his life been fascinated with music.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people
Ideals: Artistic. Flaws: Racist. Bonds: Rich, Military, Job. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Moss agate (12 gp). Coral (60 gp).
Theodoric Snape, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a brown poncho over his likewise colored trousers and shirt. He is an epitome of beauty. His moppish silver hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Attractive, Rich. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp. Black pearl (700 gp). Deep green spinel (130 gp). Aquamarine (700 gp).
Anthony Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears brown painted combat armor at almost all times. His hair is short and brown. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.
Ideals: Joker, Justice. Bonds: Immigrant, Family. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Ernest Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Ernest was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up trident and armor he uses now. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Fighting, Extrovert. Bonds: Attractive, Family, Nature. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Jocelyn Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. His hair is short and golden. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and retire the richest man in the east
Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly, Disease, Insomniac. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee.
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