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Advanced [show]


Randal Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Butcher. He wears his brown hair down. He has several tiny jet earrings on each ear.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Tailor, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Bonds: Job, Immigrant, Rich, Enemies, Adventurer. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Randal Blakeley, Male Human Paladin 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)17 (+3) 10 (+0)11 (+0)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Diggory Kelsey, Male Human [Permalink]

Personal [hide]

Description: This western man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His clothes are grease stained in places. He has brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Diggory studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Diggory Kelsey, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 17 (+3)6 (-2)
Skills Perception +5, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 48000 sp. Deep blue spinel (1000 gp).


Social Check DCs


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Born in the west to a Shoemaker, Shane learned a great deal about his mother's area of expertise. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: He desires power and/or immortality; and to be a brewer again

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Shane Gracey, Male Human Monk 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 14 (+2)18 (+4)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Kenley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear tan pants and tee shirts. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Gerard Kenley, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Golden yellow topaz (400 gp). 1 Half-Plate. 1 Buckler. 1 Half-Plate. 1 Full Plate.


Social Check DCs


Lewis Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a black scarf. He is portly but not overly obese. His chestnut hair is knotted and matted. He has gleaming, smiling gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small plains village. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 2 years.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Secretive. Bonds: Nature, Job, Adventurer. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Cornish, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs

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