Raymond Spaulding, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a white cloak and cross-gartered black stockings, marred by beers. His hair is white and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers; and he is unsatisfied with his job
Flaws: Ugly, Racist. Bonds: Job, Family, Religious. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item.
Gunter Hadlee, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long red hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a Shepherd, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He has a crush on the local Shepherd; and wants a kiss
Ideals: Passionate. Bonds: Attractive, Has a crush, Poor. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +1 / 2d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1400 gp. Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Hematite (12 gp). Iolite (30 gp). Aquamarine (700 gp). Rhodochrosite (12 gp).
Frederick Hackney, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He wears an eyepatch.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up axe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Passionate. Flaws: Ugly, Insomniac. Bonds: Nature, Adventurer, Has a crush. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Lapis lazuli (11 gp). Moss agate (11 gp). Red-brown spinel (120 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Charles Blyth, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His red hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Charles will drive conversation. He is lazy and tries to find solutions quickly.
History: Charles was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern; and he's in love
Ideals: Extrovert. Flaws: Lazy. Bonds: Attractive, Job, Has a crush. Occupation: Masseuse
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).
Guy Clare, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and is wearing colorful clothing, dressed as a Doctor. His brown hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to work out more often; and a deep hatred of goblins
Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Attractive, Military, Enemies. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!