Wymar Harlan, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His black hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the north, but his parents moved at a very young age to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Logical. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 400 gp. Aquamarine (1600 gp). Hematite (12 gp). Fire opal (600 gp).
Anselm Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He wears a top hat to cover his moderate length golden hair. This green eyed westerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is a Jackalwere in disguise. He has had some formal writing training, and achieved minor success. He has drifted from career to career and currently works as a Shoemaker.
Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Godfrey Hailey, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his left hand. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Some 5 years later his spouse died after the birth of his son. Heartbroken, Godfrey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Human compassion; and he has a rivalry with the church that dominates his actions
Flaws: Racist. Bonds: In love, Attractive, Religious, Military. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
Shane Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is white and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Shane hails from a village terrorized by orcs. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Shane never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Flaws: Addict. Bonds: Rich, Adventurer, Enemies, In love. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 300 gp. Carved bone or ivory statuette (100 gp). Solid gold idol (1000 gp).
Alexandre Berkeley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a red tunic with brown highlights, and long yellow pants that bunch up around his shoes. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his gray eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful brothel owner made him what he is. His mother was a soldier and died while he was still young. Alexandre was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Ploughman.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Professionalism. Bonds: Poor, Job, Mentor, Military, Adventurer. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2900 sp.
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