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Henry Washington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His hair is auburn and curly. His eyes are brown and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Henry Washington, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. Golden yellow topaz (700 gp).


Social Check DCs


Bertram Dalton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His hair is golden and very short. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Immigrant, Military. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Bertram Dalton, Male Human Sorcerer 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 4000 sp.


Social Check DCs


Lance Morley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He has no hair. He has several tiny topaz earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Cartwright like his father before him.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich, Job, Military. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Lance Morley, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Tourmaline (50 gp).


Social Check DCs


Dean Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor, Nature. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Dean Spaulding, Male Human Wizard 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 17 (+3)15 (+2)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 50000 cp.


Social Check DCs


Gunter Colton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the north, but his parents moved at a very young age to the east. Gunter was born on a far northern island where he grew up under the tutelage of his mother, an expert Crown-heir. He has dedicated himself to building a better kind of golem.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Bonds: Immigrant, Adventurer, Rich. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Colton, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Deception +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp.


Social Check DCs

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