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NPC Generator

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Advanced [show]


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He has a large tan mantle and cape that has been intricately interwoven into his red robe. He has a hunchback. His broad hat is riddled with cuts and holes. His eyes are green and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Nature, Family. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Anselm Barney, Male Human Aristocrat 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +1 / 2d8-2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Heward Wade, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he is generally shirtless and showing off his tattooed chest. His black hair is styled in orderly dreadlocks. His eyes are a pleasant violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He also hits on women, regardless of circumstances.

History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he wants to get laid

Ideals: Optimist, Athletic, Logical. Bonds: Has a crush, Nature. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Heward Wade, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 13 (+1)7 (-2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Hugh Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish silver hair is in a traditional bowl cut. He has green eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: Hugh hails from a village terrorized by drow. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Justice, Impeccable. Bonds: Enemies, Mentor, Job. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Hugh Tewksbury, Male Human Fighter 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 14 (+2)17 (+3)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is dressed in a clean brown cloak covering his clean studded leather. He has moderate length auburn hair. He has several tiny amber earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Flaws: Antagonistic, Insane. Bonds: Rich, Enemies. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Hugh Brandon, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin black vertical stripes and grey pants, and he perpetually has his dagger ready. He wears his brown hair up. His face is covered beneath a completely black helmet.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Animal Trainer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Expand his business; and to be a animal trainer again

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Poor. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Anselm Spaulding, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)8 (-1) 8 (-1)8 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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