Alexandre Law, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears baggy brown pantaloons and a black scarf. His blonde hair is braided into rings. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: He is a Slaad in disguise. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Fearful. Bonds: Guardian, Adventurer, Nature. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 600 gp. Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (170 gp). Silver comb with moonstones (400 gp).
Arnold York, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a white and black robe with the hood down. His auburn hair is lengthy. His skin is flawless and his violet eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Guard profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Gerard Alton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is golden and curly. He has several tiny sapphire earrings on each ear.
Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Professionalism, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Thunderstones. 1 Tanglefoot bags.
Wymar Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father.
Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Poor. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). Citrine (20 gp). 1 Breastplate.
Gerard Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, brown shirt, and white tie. He carries a battered scythe and tarnished monstrous two handed axe as well. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 7 years old his parents immigrated from the west. Gerard was born on a far western forest where he grew up under the tutelage of his father, an expert Scribe. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and to protect his home
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 6000 sp.
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