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Advanced [show]


William Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair, when down, is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His mother raised him in a mountain cabin. Cursed with vampirism at a very young age, William has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Hedonist, Disease. Bonds: Attractive, Nature. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

William Berkeley, Male Human Adept 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Just what you see.


Social Check DCs


Frederick Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly red, has prominent grey streaks. His green eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Barkeep.

Motivation: To reunite with his absent mother; and to be a merchant again

Ideals: Logical. Flaws: Shy. Bonds: Slave, Job, Family. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Frederick Bradley, Male Human Ranger 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. He is bald on top and has large golden tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Drogo Branson, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)18 (+4) 10 (+0)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Infernal, Giant, Undercommon, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 cp. Golden yellow topaz (1000 gp). Rock crystal (30 gp). Amber (140 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Roland Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tan vest and prefers pastel and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born the only child of a wealthy merchant. His divine abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Roland Garrick, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 10000 cp.


Social Check DCs


Randal Nash, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He tends to wear a large brown jacket. His golden hair and beard is wavy and long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Armorer for hire.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Impeccable. Bonds: Job, Mentor, Rich. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Randal Nash, Male Human Cleric 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills History +5, Stealth +6
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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