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NPC Generator

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Advanced [show]


Kody Roscoe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his lance. His hair is auburn, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Kody was born with his mother's beautiful face. Kody was born on a far western forest where he grew up under the tutelage of his mother, an expert Sculptor. He left for the west, certain he would find work there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Joker, Justice. Bonds: Immigrant, Attractive. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Kody Roscoe, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)6 (-2) 10 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Violet garnet (500 gp). Smoky quartz (70 gp). Aquamarine (500 gp).


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing the road beaten gear of a warrior. His head has been shaved. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist, Insane. Bonds: Slave. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Branson, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 300 gp. Fire opal pendant on a fine gold chain (1700 gp). Jeweled anklet (1000 gp).


Social Check DCs


Simon Cromwell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Born in the east to a Weaver, Simon learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Weaver.

Motivation: He is compelled to act according to his religious beliefs; and to be a beggar again

Flaws: Shy. Bonds: Adventurer, Job, Family, Religious. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Simon Cromwell, Male Human Warlock 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 4000 sp.


Social Check DCs


Tim Thornton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a tan and brown handkerchief worn on his left side. His chestnut hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Disciplined, Fighting. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Tim Thornton, Male Human Bard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Clerebold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple grey line shooting up and back down, and he perpetually has his dagger ready. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist, Logical. Flaws: Ugly. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Staurheim, Male Human Rogue 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)7 (-2) 9 (-1)17 (+3)
Skills History +1, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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