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NPC Generator

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Advanced [show]


Roger Trowbridge, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a simple yellow robe with red stripes complete with hood. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich southern family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Roger Trowbridge, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)7 (-2) 8 (-1)15 (+2)
Skills Arcana +0, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Balimaar Graham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his brown robe and has his morningstar always slung over his shoulder. His brown hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Balimaar was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has worked as a Mayor like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Extrovert. Bonds: Job, Poor. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Balimaar Graham, Male Human Commoner 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)14 (+2) 8 (-1)14 (+2)
Skills Athletics +5, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Trym Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in black turtlenecks beneath a green coat with yellow slacks. His silver hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his absent father; and he's in love

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Has a crush, Family. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Trym Budd, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)12 (+1) 8 (-1)8 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


John Hackney, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to cover his moderate length black hair. He has amber eyes.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Scribe, John learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.

Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

John Hackney, Male Human Commoner 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Optimist, Athletic. Bonds: Attractive, In love, Mentor. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Anselm Sherwood, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. 1 Masterwork Artisan’s tools. 1 Backpack.


Social Check DCs

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