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NPC Generator

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Advanced [show]


Miles Upton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tight fitting red shirt and pants. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Miles Upton, Male Human Monk 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)5 (-3) 15 (+2)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Immigrant. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Bertram Kitchur, Male Human Commoner 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Odo Landon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan costume with the symbols of luck on his torso. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. Odo was born on a far southern plains where he grew up under the tutelage of his mother, an expert Painter. He has never given up on his dancing dream.

Motivation: To be a Armorer again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Odo Landon, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Brown-green garnet (100 gp).


Social Check DCs


Trey Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He carries a battered greatsword and tarnished axe as well. He has a white handlebar mustache and slicked back white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Rich. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Sherwood, Male Human Monk 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his broad black hat.

Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Disease. Bonds: Religious, In love, Has a crush. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Anselm Alston, Male Human Adept 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp.


Social Check DCs

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