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NPC Generator

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Advanced [show]


Dustin Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His silver hair is braided into rings. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dustin's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Military. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Dustin Marlee, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 10 (+0)17 (+3)
Skills Nature +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Guy Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends.

Flaws: Disease. Bonds: Slave, Adventurer, Nature, Job. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Guy Winthrop, Male Human Ranger 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp.


Social Check DCs


Lewis Windsor, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey cloak and cross-gartered yellow stockings. With bright auburn hair and a scraggly beard. He has a dull look in his hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Jeweler in town.

History: When he was but 8 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lewis took refuge in the large cave and found the beat up falchion and armor he uses now. He has set out to sabotage the competition.

Motivation: To be a Sage again; and wants to work out more often

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Immigrant, Nature. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Lewis Windsor, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)12 (+1) 7 (-2)11 (+0)
Skills Insight +1, Nature +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise green.

Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. After a long history of fighting, John and his spouse have recently divorced.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Guardian, Military. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

John Anderton, Male Human Wizard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 16 (+3)9 (-1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: Gold and topaz bottle stopper cork (400 gp). Jeweled anklet (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is wearing a long, brown, dusty cloak. His red hair is long and unkept. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and to settle down with his crush

Flaws: Ugly, Shy. Bonds: Job, Adventurer, In love, Has a crush. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Shane Dumph, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1900 sp. 3 Tanglefoot bags. 2 Smokesticks. 3 Tanglefoot bags.


Social Check DCs

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