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NPC Generator

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Advanced [show]


John Ridley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black shirt with thin white vertical stripes and blue pants. His Stetson hat is riddled with cuts and holes. His eyes are brown and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

John Ridley, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears grey leather gloves, a grey jacket, and tight pants, and sports empty pouches on his belt. His white hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Everard Quinton, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 7 (-2)15 (+2)
Skills History +1, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Kyle Preston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Depressed, Addict. Bonds: Military, Rich. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Kyle Preston, Male Human Sorcerer 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)6 (-2) 8 (-1)7 (-2)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Jasper (50 gp). Bloodstone (50 gp).


Social Check DCs


Jocelyn Ashley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of eastern immigrants he idolized his father. Through the years after Jocelyn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Jocelyn's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Jocelyn Ashley, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)7 (-2) 14 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his black hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Locksmith mother left him crippled. He was granted divine powers by his dying sister.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Immigrant, Mentor. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Gunter Staurheim, Male Human Warlock 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Moss agate (15 gp). Tiger eye turquoise (15 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs

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