Adelard Graham, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Map Maker. With a patchy red beard and wild red hair. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Beggar, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To protect his home; and he desires power and/or immortality
Flaws: Depressed. Bonds: Has a crush, Military, Poor, Adventurer, Guardian. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Robert Clifton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case, marred by sweets. His silver hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of southern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has worked as a Painter like his mother before him.
Motivation: He is wracked by social anxiety; and to pay off his debts
Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Immigrant, Debt. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Bertram Atterton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears an entirely yellow suit with violet socks and a vest with buckled shoes. His clothes are grease stained in places. He has styled his auburn hair well, parting it to the right. His eyes are likewise brown.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 4 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Money/treasure.
Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant, Religious. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Black opal (800 gp).
Godfrey Southey, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His golden hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 40000 cp. Alexandrite (1200 gp).
Raymond Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with red stripes complete with hood. He is physically well-built. His hair is brown and curly. This blue eyed westerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small forest village. His father was a mechanic, and taught him how to fix just about anything. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions.
Ideals: Philantrophist, Persistence. Bonds: Nature, Religious. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 61 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 800 gp. 1 Spyglass.
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