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Advanced [show]


Norman Eastoft, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large blue jacket. His auburn hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and to clean up the streets

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Guardian, Family. Occupation: Priest

Voice: Stutters

Attributes [hide]

Norman Eastoft, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 18 (+4)14 (+2)
Skills Athletics +1, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Stanton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black tunic with blue highlights, and long violet pants that bunch up around his shoes and is in decent physical shape. His hair is greying and his face has many wrinkles. His eyes are brown.

Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he feels threatened by others

Ideals: Disciplined, Athletic. Flaws: Hedonist, Fearful. Bonds: Adventurer. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Aldous Stanton, Male Human Bard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)13 (+1) 13 (+1)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 2000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Drogo Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a green suit, white shirt, and grey tie. His silver hair is greasy and uncared for. His thin eyebrows rest above his beady blue eyes.

Personality: Eccentric and domineering, Drogo will drive conversation. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Drogo Kenley, Male Human Cleric 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)7 (-2) 15 (+2)9 (-1)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10 pp.


Social Check DCs


Arnold Ryley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tan trousers with white and black striped suspenders. He wears various colorful collared shirts. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: Arnold was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants revenge against goblins; and a deep hatred of goblins

Flaws: Shy. Bonds: Job, Family, Enemies. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Ryley, Male Human Commoner 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)18 (+4) 14 (+2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Celestial, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south, but his parents moved at a very young age to the west. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Immigrant, Enemies. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Atterton, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 8 (-1)8 (-1)
Skills Athletics +4, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 80 pp. Silver pearl (70 gp). 1 Silver holy symbol.


Social Check DCs

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