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NPC Generator

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Advanced [show]


Godfrey Dryden, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Godfrey Dryden, Male Human Paladin 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Hunter Reed, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy blue suit and is in decent physical shape. His chestnut hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Hunter Reed, Male Human Bard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. Freshwater pearl (13 gp). Red spinel (130 gp). Freshwater pearl (13 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Harper, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor, and carries quarterstaffs. His brown hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich southern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Adelard Harper, Male Human Druid 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 11000 sp. Amethyst (120 gp).


Social Check DCs


Patrick Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with violet highlights, and long red pants that bunch up around his shoes. He is physically well-built. His top hat is riddled with cuts and holes. His gray eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He is an amazing painter.

History: Born in the north to a Sailor, Patrick learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by drow. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To get a good night's sleep; and revenge

Ideals: Gifted. Flaws: Ugly, Hedonist, Insomniac. Bonds: Job, Enemies. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Roscoe, Male Human Adept 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 15000 cp.


Social Check DCs


Bertram Presley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his golden hair well, parting it to the left. His green eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Mayor profession.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Bertram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Bertram Presley, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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