Kody Ashley, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length white hair. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Bricklayer in town.
History: Kody was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: A deep hatred of illithids; and obtaining odd cultural human artifacts is his passion
Flaws: Impulsive, Disease. Bonds: Job, Adventurer, Enemies. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 35000 sp.
Anthony York, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He sports a long red beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Anthony speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Anthony was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 10 years.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Immigrant, Military. Occupation: Roofer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Anselm Lester, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue armored body suit, with a simple black line shooting up and back down. His chestnut hair is cut short. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the south. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He has dedicated himself to building a better village for his children.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Richard Langdon, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and he's attracted to the pc
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Immigrant. Occupation: Soapmaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +2
Possessions: 27000 sp. 1 Half-Plate. 1 Half-Plate.
Theodoric Mitchell, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and very much looks the part of a Mercenary. His hair is white and curly. His thin eyebrows rest above his beady blue eyes.
Personality: Calm and collected, he is a well trained Mercenary. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!