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NPC Generator

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Advanced [show]


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a white costume with the symbols of his god on his torso. He is tall, broad shouldered and powerfully built. He keeps his auburn hair in a pixie cut. His brown eyes peer out from beneath his top white hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a masseuse and was forced into it by his family

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Rich, Religious. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Gomory Graeme, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)17 (+3) 9 (-1)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Terran, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Justin Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His black hair is lengthy. His eyes are gray and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Job, Military. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Justin Pickering, Male Human Monk 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 54 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Benson, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears green trousers with grey and black striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He has no hair. He has a dull look in his violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Tanner for hire.

Motivation: To be a Shepherd again; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Thomas Benson, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Shelley, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears a robe, a symbol of luck around his neck, and a scythe on his belt. He has done his best to style his brown hair to look like a famous performer. His eyes are a pleasant blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Laborer job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic, Justice, Extrovert. Bonds: Religious. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Nicholas Shelley, Male Human Bard 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp.


Social Check DCs


Adelard Langdon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean brown cloak covering his clean studded leather. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Passionate, Gifted. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Adelard Langdon, Male Human Adept 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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