Norman Badger, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Stylist. He has a slight overbite and is overall scrawny. His golden hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He has worked as a Stylist like his mother before him.
Motivation: Expand his business.
Ideals: Gifted. Bonds: Job, Attractive, Poor. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Chrysoberyl (160 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.
Charles Alton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears brown painted combat armor at almost all times. His auburn hair is braided into rings. His eyes are blue.
Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Mayor, his father struggled to pay the bills. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Stylist job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Job, Immigrant, Poor. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 800 gp.
Miles Dalton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Painter. His brown hair is lengthy. He has a dull look in his gray eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Painter business at a young age. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Miles's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his brother
Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Job, Family. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork studded leather.
Gunter Harrington, Male Human [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has brown hair. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.
History: Gunter was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands
Flaws: Impulsive, Antagonistic. Bonds: Guardian, Job, Enemies. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 4000 cp. 1 Chain shirt. 1 Half-Plate.
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a wide-brimmed hat to hide his balding. This brown eyed easterner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: He was born several months after his mother was called into army service. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker. Bonds: Attractive, Religious, Military. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp.
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