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Advanced [show]


Hugh Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His red hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.

History: Hugh hails from a village terrorized by giants. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly, Antagonistic. Bonds: Military, Enemies, Family. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Hugh Winterbourne, Male Human Aristocrat 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 800 gp. Rose (50 gp). Violet garnet (700 gp). Bloodstone (50 gp).


Social Check DCs


Bernard Kendall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel costume with the symbols of the four houses of cards on his torso. His tied-back hair is golden. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Bernard Kendall, Male Human Druid 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp.


Social Check DCs


Diggory Badger, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries bows. He has a small bristly mustache and wavy auburn hair. His eyes are likewise blue.

Personality: He is almost excessively polite to everyone, even when angry. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, In love. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Badger, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Brown-green garnet (80 gp). Red garnet (80 gp). Banded agate (15 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, and carries nunchakus. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of goblins

Ideals: Fighting, Disciplined. Bonds: Military, Religious, Enemies. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

John Chester, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)8 (-1) 7 (-2)10 (+0)
Skills Athletics +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Don Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is short and auburn. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Artistic. Flaws: Antagonistic, Lazy. Bonds: Adventurer, Mentor. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Don Tindall, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs

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