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NPC Generator

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Advanced [show]


Don Garfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized blue coat, he is not a threatening figure. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Depressed. Bonds: Military, Adventurer. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Don Garfield, Male Human Warlock 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)6 (-2) 11 (+0)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Masterwork Artisan’s tools. 1 Silk rope. 1 Backpack.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple blue line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and golden with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He has a dull look in his blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west to a Junk Dealer, John learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Guardian, Job. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

John Tewksbury, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. Onyx (60 gp). Red spinel (100 gp).


Social Check DCs


Chad Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears a colorful flower in his black hair. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Chad was born the youngest of three triplets. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Extrovert. Bonds: Poor, Attractive, Job, Family, Nature. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Chad Graeme, Male Human Monk 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)9 (-1) 16 (+3)9 (-1)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Balimaar Vance, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of kukris on his belt, each one with a amber on the hilt. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better kind of golem.

Motivation: He has a crush on the local Jeweler; and he would like to get married and retire

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Poor, Has a crush, Adventurer. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Balimaar Vance, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Chad Clapham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Blacksmith does. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He became a Blacksmith soon after.

Motivation: He is unsatisfied with his job.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Chad Clapham, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 8
Languages Common, Infernal, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork manacles.


Social Check DCs

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