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Advanced [show]


Don Clifford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with top hat. He has a long golden beard with little hanging trinkets. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Secretive. Bonds: Poor, Attractive, In love. Occupation: Architect

Voice: German accent

Attributes [hide]

Don Clifford, Male Human Barbarian 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Wakefield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Shy. Bonds: Attractive, Family, Military, Debt. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Robert Wakefield, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)15 (+2) 16 (+3)16 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to cover his moderate length golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A powerful wizard made him what he is. Gomory was born on a far northern mountains where he grew up under the tutelage of his father, an expert Navigator. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and to reunite with his absent father

Ideals: Athletic. Bonds: Immigrant, Mentor, Rich, Family. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Gomory Wheatley, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp.


Social Check DCs


Drogo Hadlee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears black trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His eyes are blue and beady.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and someone believes him a fraud

Flaws: Ugly, Insane, Disease, PTSD. Bonds: Enemies. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Drogo Hadlee, Male Human Commoner 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 18 (+4)12 (+1)
Skills Nature +6, Stealth +5
Senses Passive Perception 14
Languages Common, Infernal, Dwarven, Draconic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 500 gp. Black pearl (1400 gp). Fire opal (400 gp).


Social Check DCs


Hugh Clare, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Flaws: Insomniac, Selfish. Bonds: Attractive, Poor, Family. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Hugh Clare, Male Human Commoner 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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