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NPC Generator

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Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tight fitting tan shirt and pants. His clothes are grease stained in places. His long chestnut hair reaches down to his waist. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and expand his business

Ideals: Logical. Flaws: Addict. Bonds: Poor, Immigrant, Attractive. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Tim Marleigh, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 5000 sp.


Social Check DCs


Nicholas Clinton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a grey suit, tan shirt, and brown tie. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are hazel.

Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Nicholas was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To prove his worth to the world; and to unite with his brother

Ideals: Disciplined. Flaws: Disease, Impulsive. Bonds: Adventurer, Family. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Nicholas Clinton, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 18 (+4)14 (+2)
Skills Medicine +6, Stealth +5
Senses Passive Perception 14
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. Rock crystal (60 gp).


Social Check DCs


Roland Rutland, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man is wearing colorful clothing, dressed as a Fisher. His red hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Ugly, Shy, Addict. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Roland Rutland, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)15 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Skelton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Anselm hails from a village terrorized by gnolls. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic, PTSD. Bonds: Mentor, Enemies, In love. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Skelton, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)9 (-1) 11 (+0)18 (+4)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 sp.


Social Check DCs


John Darlington, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a white armored body suit, with a simple red line shooting up and back down. He has a long red beard with little hanging trinkets. He has gleaming, smiling green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: John hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of goblins.

Ideals: Professionalism, Justice. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

John Darlington, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. 1 Climber’s kit.


Social Check DCs

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