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NPC Generator

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Advanced [show]


Miles Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His hair, while still mostly red, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the large cave and found the beat up longbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Miles Birkenhead, Male Human Sorcerer 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 13 (+1)16 (+3)
Skills Performance +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Bradley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of monstrous two handed axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 4 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Immigrant. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Gerard Bradley, Male Human Aristocrat 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 11 (+0)18 (+4)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 60000 cp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item.


Social Check DCs


Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his blonde hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable, Gifted, Artistic. Flaws: Antagonistic. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Gerard Altham, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)18 (+4) 15 (+2)4 (-3)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Common, Druidic, Orc, Auran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


William Barlow, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His auburn hair is heavily combed to the right. His amber unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. Cursed with a spirit at a very young age, William has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Family. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

William Barlow, Male Human Adept 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is red and curly. He has gleaming, smiling gray eyes.

Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the west. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Dilettante.

Motivation: To be a Weaver again.

Bonds: Job, Slave, Poor, Military. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Dustin Yardley, Male Human Paladin 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp.


Social Check DCs

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