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NPC Generator

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Advanced [show]


Kyle Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has a slight overbite and is overall scrawny. He sports a long chestnut beard, and similarly colored long hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Kyle was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his writing dream.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist, Artistic. Flaws: Fearful, PTSD. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Kyle Clare, Male Human Barbarian 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He sports black clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Randal's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Randal Berkeley, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (900 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Geoffrey Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his pickaxe. His hair is brown and curly. His eyes are hazel.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against goblins; and he is wracked by social anxiety

Flaws: Ugly, Fearful. Bonds: Immigrant, Enemies. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Walcott, Male Human Druid 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 18 (+4)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10 pp. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs


Thomas Colton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Thomas was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his absent mother; and doesn't want to be a bather and was forced into it by his family

Flaws: Secretive. Bonds: Attractive, Family, Religious. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Thomas Colton, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp. Large well-done wool tapestry (400 gp). Old masterpiece painting (1300 gp).


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a green suit, brown shirt, and yellow tie. He has done his best to style his black hair to look like a famous performer. His eyes are green.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Impeccable, Justice. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Trym Wentworth, Male Human Druid 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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