Raymond Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His feathered hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Layabout again; and he'd like to take his coworkers down a peg
Ideals: Fighting, Impeccable. Flaws: Ugly, Disease. Bonds: Job. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Magnifying glass.
Manfred Norton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears blue cloth garments or leather armor. He has wavy chestnut hair. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Spyglass.
Gunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting tan shirt and pants. He sports a flattop hair cut. His amber eyes peer out from beneath his Stetson tan hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 8 years.
Motivation: Regain custody of his daughter; and wants to open a new tavern
Ideals: Impeccable. Bonds: Job, Immigrant, Rich, Family. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 300 gp.
Heward Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He carries with him a set of maces, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heward was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Attractive. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Kyle Ainsley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He has a silver handlebar mustache and slicked back silver hair. His eyes are hazel.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Kyle was raised in a hard working conservative environment. He was taken from his home at a very young age. He has worked as a Shepherd like his mother before him.
Motivation: Sabotage a competitor; and to reunite with his absent mother
Flaws: Greedy. Bonds: Poor, Family, Job, Slave. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. Rich purple corundum (800 gp). Citrine (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
